Thursday, September 8, 2011

character model.... done

Yep, finished this model for rigging class. I had to stick with certain guidelines for the model, but I really just wanted to make something as cartoony as possible within those guideline. I like how he turned out. Still debating on whether or not to give him hair



11 comments:

  1. I love the face! It's like he has his own character!
    I think no hair.

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  2. Hi Lia!! Welcome to my blog. :-)

    Thanks for the compliment. Yeah, he is going without hair. :-)

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  3. wow this is awesome!! great work!

    I wondered if I could ask your advice once again though.

    I have started the anaimation course in uni and so far I have many doubts. its only like 5 weeks in but already there are many strict deadlines like a week at a time. the first few tasks didnt mean anything but we have been given basically a week to create a 360 degree animation handdrawn fully coloured considering line and tone. I have never done animation before and with very little guidence or even examples I'm super stressed!

    I just thought for a course for beginners we would be starting with something simple like the bouncying ball '@____@

    B&N

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  4. Sorry for only just now getting back to this. I only saw it just now.

    A week to do a hand drawn full coloured animation with line and tone should be enough time.

    The animation itself is just a turntable animation rotating the character 360 degrees. The character would just have to be posed and rotated.

    Though I would look into making sure you are in the right classes. This does seem pretty advanced for a beginner even if it is a turntable animation.

    But then again, all schools have different ways of teaching it. I started with something similar, but we drew our animations in Photoshop and After Effects.

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  5. Thanks this puts my mind at ease about the course. I just thought this was quite advice for having little to no guidence about animation, especially for a course based for beginners who have never done animation (and even those who know very little about it) I got it done, way before the deadline and I'm pretty pleased with the outcome, the rotation was 2D we haven't even touched Maya yet @___@

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  6. It will actually be easier in Maya cause you can just pose the character and set keys to rotate 360 degrees.
    Your first animation exercise in Maya will probably be the bouncing ball. I will tell you it's not as easy as it sounds.

    When I first did the bouncing ball, we just did one ball and then we had to do 3 balls in the same scene of different sizes and weight.

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  7. heya, ya know you suggested the how to cheat in maya book??

    just wondering which i should get 2010 or 2012??

    Thanks x

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  8. I personally use the 2010 version of the book since that is the version of Maya I had at the time. If you are running the 2012 version of Maya, than I would say get the 2012 version of the book. What is in the book though is rather universal about what it teaches so the version of the book is more update rather than related to a specific version of Maya.

    As for Maya, I would highly recommend getting the 2011 version. 2012 is very buggy and could cause a lot of problems. And for a beginner, a buggy program is not something you are going to want. Maya is a really touchy program anyway so go with the version that works best. Which in my opinion is 2011.

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  9. Thanks again ;D I did have 2012 but now I also have 2011 :D and Im ordering the book and getting it for xmas :D

    I'm a little concerned with the course though at the moment, we have been taught briefly on modelling and textures, but they expect alot from what they have taught us >//<
    I want to do some independant study in order to get better, what I'm most interested in is character animation, and modelling I've been on maya a couple of times but what skills do I need in modelling to be able to just animate? we haven't touched rigging yet.

    The course us kinda rubbish, I'm looking to transfer.

    I need some good tutorials I'm having trouble with this model atm, I cant merge the two polygons together :(

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  10. From a technical standpoint to just be an animator, you do not need any skills in modeling or rigging. Most schools will teach you these skills but you don't need them. It really just comes down to if you want to be a specialist or a generalist. The generalist knows how to do everything while the specialist focuses on one discipline such as animation.

    As for your model. In the polygon menu set, there should be an edit mesh option at the top of the window. First you would actually want to merge the mesh with the poly merge tool. But the vertices wont' merge by doing this. The vertices are the little yellow dots that appear on the model.

    For this you would want to go into component select mode select all the verts going down the center and go to Edit Mesh> Merge to Center.

    This method is sometimes not always the best route for a model so there is also Edit Mesh> Merge Vertices. For this you have to merge every vert one by one to the corresponding vert on the opposite side. It takes more time but the results are much better and worth the extra time it takes.

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