Showing posts with label character animation. Show all posts
Showing posts with label character animation. Show all posts

Thursday, March 29, 2012

Dreamworks is getting it right!!

Not since Tangled have I been this excited for an animated film. Heads up Pixar cause if Dreamworks keeps this up, you may not be top dog in the animation industry anymore!!

Cannot wait for this film and even further confirmation that I MUST be an animator at Dreamworks!!

Sunday, August 28, 2011

twinkee twinkee twinkee

Yeah, so I got back to this finally and did the mouth animation. The word twinkee starts to sound really weird after hearing it again and again. That is one shot down. One to go...


Edit:

I'm going to do a shot breakdown of this to get used to it for a demo reel and why I made the acting choices I made.


First up. His body is moving through the entire shot until after he says lives and then he stops moving his body in reaction to what he just said as he tries to digest the realization.

His eyebrows. I have them hold for 2 frames after he raises them just to add that same element of acting as mentioned with the body movement.

Also he moves his head a lot but also moves it much less after he says lives.

I let his eyes do a lot of the acting as far as his emotion. He is dumbfounded that his life is about to be risked for a box of twinkee's so to express that, he never stops moving his eyes. Even if it is very subtle.

Lastly his hands. I animated the right hand and the fingers to move much more than the left to show that this is a right handed character.

At SIGGRAPH, I learned from some great animators and they all said the same thing. The little subtle touches you add to a character are what make their performances believable. Not the over the top exaggerated stuff.

Great advice that has already made me a better animator.